V-Ray 7 brings advanced new features for faster scene building, enhanced shading, and greater compatibility for seamless data exchange across DCCs.
Give your hardware a workout and see how it responds with looping tests, RTX and CUDA comparisons, a new benchmark scene, and support for Apple silicon.
Having mastered the digital portrait, Ian Spriggs is going beneath the skin. He tells us how V-Ray for Maya’s AL Surface shader brought “Prometheus” to life.
Recent innovations have made it possible to explore scenes in real-time. In the second part of his series on computer graphics, Ricardo Ortiz explains the basics.
V-Ray for Cinema 4D is now available to test. Find out how its brand-new features will help you create your best renders ever.
Furniture design requires the best rendering software to create photorealistic imagery — fast. Find out how Lazzeroni Studio makes use of V-Ray for Rhino.
Masterly CG artist Ian Spriggs is reinventing himself in more ways than one: Experimenting with a new self-portrait and switching to V-Ray GPU rendering in Maya.
Bertrand Benoit’s evocative images of one of LA’s most iconic buildings, the Sheats-Goldstein Residence, were rendered with V-Ray GPU. Discover the workflow.
Discover how V-Ray Benchmark first started out, its role in the CG industry today, as well as how to run and analyze CPU and GPU rendering benchmark tests.
Utilize the full power of NVIDIA’s RT cores and enhance your V-Ray GPU workflow with the latest updates
RTX acceleration brings a speed boost to new V-Ray Next updates
Ian Spriggs has created a 3D portrait of Chaos Group’s CG Labs Director and CG Garage host Chris Nichols — and we can’t believe our eyes. See the BTS shots.
NVIDIA’s powerful, versatile technology has been one of the CG industry’s best power-ups. Find out the story behind the silicone with one of its smartest guys.
Agents of Chaos flew to California this summer to share with Gnomon students how an efficient V-Ray Next for Maya workflow can make them even better artists.
Animation support, NVIDIA RTX GPU scaling, a new noise algorithm plus more expand Lavina, the world’s most realistic real-time ray tracer.
V-Ray Next for Maya is leaps and bounds ahead of 3.6 when it comes to V-Ray GPU capabilities. We’ve compiled some of the most significant improvements.
We’ve improved the way that IPR works in V-Ray Next for Maya to help you dramatically speed up your workflow. Here’s everything you need to know.
You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.
Before “real-time ray tracing” was sexy: CONSTRUCT is the proof that a small team of top talent can literally change the future of VFX workflows.
Leonardo Bartz from Mint Studios renders entirely on GPU. He reveals his workflow and shows how he makes use of V-Ray Next for 3ds Max's new features.
Powerful GPU and new hybrid rendering hit SketchUp