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Articles tagged in "Digital Humans"

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Bring your designs to life with Chaos Anima - the ultimate 3D people solution

Introducing the most efficient and consistent way to add neural crowds of 3D people that move realistically, follow set paths, and avoid obstacles automatically.

© BOC Studio
How Vantage, Phoenix, and Anima 5 elevate BOC Studio's archviz

Learn how BOC harnesses the power of Vantage, Phoenix, and Anima 5 digital humans in their workflow to transport viewers to serene architectural spaces.

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Hanno Basse — CTO, Digital Domain

From Thanos to She-Hulk: Digital Domain’s Chief Technology Officer reveals how machine learning and real-time rendering are transforming the VFX industry.

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Joshua Lastine Esq. — Founder, Lastine Entertainment Law

Entertainment Lawyer Joshua Lastine shares his perspective on the legal implications of AI, the WGA strike, deepfakes and digital humans, and streaming services.

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Lala Gavgavian — President and Chief Operating Officer, Digital Domain

Beyond VFX: Digital Domain President and COO, Lala Gavgavian, reveals how the pioneer of big-screen CG is looking into AI and gaming technology for the future.

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Culley Bunker & Richard Kidd — Prototype

Chris joins Prototype CTO Culley Bunker and Producer Richard Kidd to discover how machine learning and new techniques are taking digital humans to the next level.

© & TM 2021 MARVEL © 2021 CTMG
Behind the Scenes of Spider-Man: No Way Home

Spider-Man is back and so is V-Ray! Learn how famed VFX studio Digital Domain rendered seamless digidoubles for the friends and foes of Spider-Man: No Way Home.

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Christina Heller — CEO, Metastage

Shining a spotlight on Metastage: CEO Christina Heller tells Chris how volume capture can bring real-world performances and people into a digital environment

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Ian Spriggs — Artist & Author, “A Portrait of the Digital Age”

Celebrated digital portrait artist Ian Spriggs discusses his book, “A Portrait of the Digital Age,” and talks about the impact of real-time CG humans and NFTs.

© Nu Boyana FX
Say hi to I.D.A., Nu Boyana FX’s digital human

What started as an R&D project evolved into a thought-provoking short film. Here’s how Nu Boyana FX used V-Ray for Maya to create a photorealistic digital human.

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Asuka Tohda-Kinney — CG Supervisor, Digital Domain

DD’s Asuka Tohda-Kinney has worked on “I, Robot,” “The Twilight Zone” — and the cover of TIME magazine. Find out how she’s mastered both coding and creativity.

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Hao Li — CEO and Co-Founder, Pinscreen

Soon, our virtual clones will look and act just like us. Meet genius Hao Li and find out how his Pinscreen software captures and creates accurate digital humans.

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Duncan Crabtree-Ireland — Chief Operating Officer and General Counsel, SAG-AFTRA

Can I get sued for creating a CG likeness without permission? Lawyer Duncan Crabtree-Ireland explains how copyright law applies to digidoubles and deepfakes.

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Koki Nagano — Principal Scientist, Pinscreen

Want to create a perfect digital human? USC alum and Pinscreen Principal Scientist Koki Nagano tells Chris how deepfakes and CGI could help us cross the uncanny valley.

An apartment with a city view© Nikos Nikolopoulos
What to expect from the Total Chaos 2020 Masterclasses

The Total Chaos Masterclasses are a unique opportunity to boost your knowledge with expert advice from seasoned industry pros. Here’s everything you need to know.

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Wael AbdAlmageed — Machine Learning Scientist, ISI

Deepfake videos are a new battleground in the war against online misinformation. Join Wael AbdAlmageed to discover how he’s developing weapons to combat them.

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Olcun Tan — Owner, Gradient Effects/Secret Lab

After a long history of working at visual effects companies, Olcun Tan started his own. He reveals the de-aging secrets of some of the huge projects he’s worked on.

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Tim Miller — Director, “Terminator: Dark Fate”

“Terminator: Dark Fate,” “Love, Death & Robots” and “Deadpool” director, Tim Miller, returns to CG Garage to offer a human perspective on the Hollywood machine.

FMX 2019 recap

Chaos Group brings together stars of animation, visual effects and mixed reality for behind-the-scenes access and demonstrations of the versatility of V-Ray.

© RealtimeUK/Yoozoo Games
RealtimeUK rebuilds “Game of Thrones” characters for “Winter is Coming”

How do you create photorealistic versions of the world’s most well-known TV stars from scratch? We asked RealtimeUK to break down its epic video game cinematic.

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Jerome Denjean — Love, Death and Robots, Blur Studio

This week, Chris gets a behind-the-scenes look at Love Death & Robots, one of the boldest animation anthologies ever made.

The Walking Dead. Images courtesy of Ingenuity Studios
Invasion of the body crashers

Ingenuity Studios knows how to knock ‘em dead. Grant Miller shares how V-Ray for Houdini helped them render a pile of 9,000 zombies for The Walking Dead.

© MARVEL 2018
Digital Domain on Thanos: The devil is in the detail

Learn how V-Ray helped Digital Domain maximize the level of detail on Thanos in Avengers: Infinity War and render some of the film’s most challenging moments.

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Hal Hickel — ILM

From singing raisins to raising the dead: ILM animation director talks ethics, uncanny valleys — and animatronic teddy bears.

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