Johnson Yan shares his journey pioneering real-time 3D graphics, from flight simulators in the late 1970s to shaping today's graphics technology.
From Weta to Scanline, Sebastian Sylwan has helped build the future of VFX—now he’s reflecting on how innovation really happens (or doesn’t) in the creative industries.
Learn how Digital Domain helped breathe life into the post-apocalyptic world of The Last of Us with the help of V-Ray for Maya—and how they did it in a matter of weeks.
VFX Producer Liz Hitt talks about everything from “Hollow Man” to “Spider-Man: Homecoming,” and how she’s adapted to new challenges and changes in the industry.
Former Hollywood VFX producer Tram Le-Jones on how she’s improving workflows and making artists’ and producers’ lives easier with Backlight’s ftrack software.
VES winner Robert Moggach has crafted epic visuals for Moby and Muse music vids, big brand ads, and movies such as “Harry Potter” and “I, Robot.” Hear his story.
From fear and loathing in Wales to happiness and contentment in a Flame bay: VFX veteran Andrew MacDonald reflects on an incredible career in film and ads.
From Thanos to She-Hulk: Digital Domain’s Chief Technology Officer reveals how machine learning and real-time rendering are transforming the VFX industry.
Educator Terrence Masson talks about what his students learn in his exciting MFA and shares his incredible experiences in the VFX industry’s formative years.
From smashing "Titanic’s" windows to crafting "Moon Knight’s" world: VFX Supervisor Sean Faden reveals his incredible journey to the top of the movie industry.
Beyond VFX: Digital Domain President and COO, Lala Gavgavian, reveals how the pioneer of big-screen CG is looking into AI and gaming technology for the future.
From his first CG shot to VFX supervising “The Last of Us,” Alex Wang gives Chris an overview of his career, including work on “Deadpool” and “Terminator: Dark Fate.”
Academy Award-winner Jonathan Egstad reveals how he’s helped Nuke become essential CG software via movies including “Apollo 13,” “Titanic,” and “I, Robot.”
Join VFX Supervisor Isaac Irvin for a globetrotting guide to his VFX adventures, including “Speed Racer,” “Iron Man 3,” “Real Steel,” “Robocop,” and many more.
Sean Devereaux’s body of work includes “American Hustle,” “The Equalizer,” “Patriots Day” — and Zync cloud rendering. He shares his secrets of success.
Marc Morissette has taken blockbuster VFX experience and knowledge into founding his own studio, Cluster. He shares the secrets of establishing a growing company.
Veteran Digital Domain VFX artist Eddie Smith reveals how Houdini changed the face of VFX via “G.I. Joe,” “Tron: Legacy,” “Ender’s Game,” and “Fantastic Beasts.”
Spider-Man is back and so is V-Ray! Learn how famed VFX studio Digital Domain rendered seamless digidoubles for the friends and foes of Spider-Man: No Way Home.
From pioneering CG for “Apollo 13” and “Titanic,” to VP at Houdini developer SideFX: Judith Crow talks about her career on both sides of the effects industry.
Jill Smolin has worked behind-the-scenes in the VFX industry at companies including Digital Domain, Cinesite, Gnomon, and SIGGRAPH. Hear her incredible story.
Peter Baustaedter has gone from 8-bit games to “Apollo 13,” “Avatar,” and Visual Effects Art Director on a major Amazon Studio production. Hear his amazing story.
Steve Griffith’s career has taken in everything from “The Matrix Reloaded” to “Jungle Cruise.” Chris picks his brains on virtual production, real-time and AI.
Previz has evolved from a useful pre-production tool to an all-encompassing part of the moviemaking process — and Scott Meadows has seen it all. He tells Chris his story.
DD’s Asuka Tohda-Kinney has worked on “I, Robot,” “The Twilight Zone” — and the cover of TIME magazine. Find out how she’s mastered both coding and creativity.